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The company’s main stakeholders originally wanted us to combine designs created by past interns, conduct user research, and finalize and prototype a fully-functional high-fidelity design.
However, Kyle, Shivam, Esther, and I (the UX team) felt there wasn’t enough previous context available for our team to logically justify combining pieces of different designs and present an iterated version to developers.
Because we needed to revamp the design's foundation, six weeks was not going to be enough time to meet BENTEN's initial expectations. After some discussion with the product team, we proposed a solution that was more feasible for our six-week timeline, including:
While the rest of the team wanted to scrap user interviews and usability testing entirely, I didn't feel comfortable moving forward without hearing the audience's perspective. In order to be a well-informed advocate of the target users, I decided to take on the user interviews and usability testing on my own, with support from the product manager.
To get started, I created a project dashboard in Miro where we laid out our various ideas, questions, and inspirations before planning any sort of design.
In order to feel confident speaking on behalf of the audience, I conducted some secondary research on how seniors interact with technology.
The research uncovered that, overall, seniors are willing to trust useful and necessary technology, if it shows them the respect they feel they deserve, and accommodates their physical abilities.
We made sure to take factors such as color vision, font size, and reachability into context when brainstorming UI elements for this audience.
After finding plenty of ideas, inspiration, and audience research, we moved onto creating a sitemap with the MVP features.
We as a team finalized five features for the MVP: app onboarding, learn module, home screen, community module, and the health log module. I chose to design the onboarding experience.
With an MVP in mind, we began to sketch out the app screens.
In order to keep the sketching process grounded and relevant, I wrote out “How Might We…” and “As a user, I want to…” statements corresponding to the user onboarding.
I wanted to keep all the form content on the top half of the screen: when the keyboard opens, the user doesn’t have to exit in and out of the keyboard to be able to access the next button.
After finalizing our sketches, we moved onto iterating in mid-fidelity. Below are some of my color-accessible wireframes.
Some elements blurred as per BENTEN's request.
To have the target audience feel safe sharing their information, I added a “why” button to the form fields. The why button lets users understand why the app is asking that info from the user.
We made sure our wireframes used colors and contrast levels to allow accessibility for all types of vision.
With wireframes ready, it was time to move into user testing. But because of our time constraints, the UX Team needed to split up in order to get both a design system and user testing complete.
Wanting to continue with my audience-focused design approach, I took charge of user testing and conducted interviews with the product manager (PM). The rest of the team focused on the UI portion.
We had to decide on an approach to make the most of our 40-75 minute sessions with each of the six users we interviewed.
We merged our individual styles to create safe spaces for discussion with each user, as I guided the interviews based around reactions of each user, and the PM filled in with questions about each present screen.
It was a pleasure working with Nikita, the product manager.
Using direct quotes, previously conducted research, and deductive reasoning, I created a slide deck with layers of information about the user interviews and target audience.
I included general observations of the target audience as a whole, and for each of the six app features, I detailed:
I included recommendations to modify the existing user personas and better guide other designers trying to empathize with this audience.
Doing research prior to testing, as well as conducting user interviews helped me recognize these key differences between types of users in the target audience.
I was grateful that the rest of the UX Team solidified the high-fidelity mockups and design system while I was working on the user interviews.
I've included the onboarding high-fidelity screens below.
Some elements blurred as per BENTEN's request.